Keyboard and mouse
Keyboard
| Keys | What they do |
|---|---|
| Ctrl+Z | Undo |
| Ctrl+Shift+Z or Ctrl+Y | Redo |
| Ctrl+S | Save: to the cloud project that is open, else to the project file |
| Ctrl+Shift+S | Save to file as… |
| Ctrl+O | Open a project file |
| Ctrl+N | New file (where the browser lets the page have it) |
| G | Show or hide the guides (rule of thirds) |
| H | Frame model: bring the whole product back into view |
| Space | Play or pause the animation (when the model has one) |
| Tab | Hide the panels, the states and the shelves, so the render has the whole window. Tab again brings them back |
| Esc | Leave full screen, close a window |
| F1 | This guide |
On a Mac use ⌘ Cmd instead of Ctrl.
Mouse
| Mouse | What it does |
|---|---|
| Left drag in the viewport | Turn around the product |
| Wheel | Come closer or go back |
| Right drag | Move the view sideways |
| Click on the model | Select the material of that part |
| Shift + click | Add a part to the selection |
| Shift + drag a slider | Fine adjustment: the slider moves ten times slower (press or let go of Shift at any moment of the drag) |
| Ctrl + wheel | Magnify the picture without moving the camera |
| Double-click a slider or its number | Back to its default |
| Double-click a material name | Rename it |
| Drag a material onto a part | Use that material there |
| Drop a file on the viewport | Open a model, a project file (.qproj), an HDRI (.hdr, .exr), or a PNG with embedded settings |
| Drop a picture on a texture slot | Use it as that map (Textures tab) |
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